Once you reach 6th level and again at 12th level, you may choose an additional school of magic from which to draw spells. Each of these spells must be of your chosen school of magic and must be of a level for which you have spell slots. The Spells Known column of the Arcane Trickster Sorcerous Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. You know two 1st-level sorcerer spells of your choice, both of which must come from that school of magic and are listed on the sorcerer spell list. You regain all expended spell slots when you finish a long rest. To cast one of these spells, you must expend a slot of the spell's level or higher. The Arcane Trickster Sorcerous Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. You learn three cantrips: mage hand and two others of your choice from the sorcerer spell list. You regain all spent sorcery points when you finish a long rest.Ĭantrips. ![]() This number of sorcery points increases based on your level according to the Additional Sorcery Points column of the Arcane Trickster Sorcerous Spellcasting table. You have a number of sorcery points equal to your Charisma modifier. See chapter 10 of the PHB for the general rules of spellcasting, and chapter 11 for the sorcerer spell list. ![]() When you reach 3rd level, you gain the ability to cast spells. You discovered that you can tap into that wild magic to help you in your devious ways. While your life has led you down a roguish path, at some point in your past you discovered that wild magic flowed through you - perhaps accidentally.
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